We're gonna talk about Killzone today. In PS3 the character models of killzone 3 reached almost 10.000 polygons while in the new Killzone: Shadow Fall (soon available in the most awaited PS4), they reach the number of 40.000 polygons.
It's a huge difference, don't you think? You can spot the differences in the two images, below and above. Check it out. What do you think?